Prior to this module, my experience and understanding of using digital
technologies in the primary classroom was limited which resulted in my lack of
confidence and apprehensiveness towards using digital media with children.
However, through both theoretical and practical learning, I feel better
equipped to incorporate ICT into my future practice in order to provide children
with opportunities to engage with a range of digital technologies to enhance
their learning. The importance of improving teachers’ confidence in using
technologies is highlighted by Future Lab (2010) as digital technology has
become embedded in popular culture therefore it cannot be neglected. Teachers
often find themselves at a disadvantage when pupils seem to be more ‘digitally
literate’ than they are, therefore teachers need to master these new literacies
and use them effectively in teaching and learning (Rudd and Tyldesley, 2006).
Dean (2010) concurs by adding that it is important that teachers have
opportunities to explore and engage with a range of technologies in order to
build the confidence to use them with children. Having opportunities to explore
and use a range of digital media during seminar sessions has broadened my
knowledge about how to effectively implement ICT into the literacy curriculum
which I hope to put into practice in my future role as a teacher. Therefore
this supports the idea that teachers need training and professional development
in using technologies in order to understand the effective use of such
technology to support teaching and learning aims (Higgins, Xiao and
Katsipataki, 2012; Marsh, Brooks, Hughes, Ritchie,
Roberts and Wright, 2005).
The focus has not solely been on the use of digital technology with
children but also the impact of popular culture and other types of media, such
as comics and graphic novels, on children’s learning. Through discussions in
seminars and reflections on blog posts, it is evident that the use of popular
culture in the classroom is a key way of engaging pupils with literacy (Marsh
and Hallet, 2008). Children are more immersed in their learning when it
involves popular culture as they are growing up in a digital world (Higgins et
al, 2012; Marsh et al, 2005) therefore teachers
should seek to validate and celebrate popular culture as it is an authentic
part of pupils’ learning experiences (Buckingham, 1998). The session relating
to comics and graphic novels further supports this as comics and graphic novels
are a major part of popular culture. They can offer children opportunities to
be creative (Stafford, 2009) and they also promote reading for pleasure (Gibson,
2008; Krashen, 2004) therefore demonstrating their effectiveness in the primary
classroom. These sessions have enabled me to develop my understanding of how to
incorporate popular culture and popular texts within the literacy curriculum to
enhance children’s learning experiences which I hope to pursue in my future
role as an English subject coordinator.
According to Lambirth (2003) teachers today are not aware of the variety
and value technology and media can hold within the classroom, therefore having
the opportunity to work with children in a school setting enabled me to gain
first-hand experience of this. Teachers need to overcome the ‘fear’ related to
using technology in the classroom (Future Lab, 2010) and need to inhabit this
technological environment as it has proved beneficial to children’s learning (Higgins
et al, 2012; Rudd and Tyldesley, 2006). Using a range of digital technologies
with a group of children not only increased my confidence to use them in the
classroom but also made me a more competent user of ICT which was a challenge I
faced prior to this module. Therefore, I feel that this module has developed my
understanding of how to incorporate ICT into the literacy curriculum in order
to use digital media and other forms of media to develop children’s learning. In
my future practice as an English coordinator, I will be able to use what I have
learnt to achieve the aims of the National Curriculum in supporting children to
become ‘digitally literate’ as they are active
participants in a digital world (DfE, 2013).
Buckingham, D.
(1998) Teaching Popular Culture: Beyond
radical pedagogy. UCL Press Ltd.
Dean,
G. 'Rethinking Literacy' in Bazalgette, C. (ed) (2010) Teaching Media in
Primary Classrooms. London: SAGE
Department for
Education (2013) National Curriculum in England: English programmes of study.
London: HMSO
Future
Lab (2010) Digital Literacy Across the Curriculum: (Sections 3.5 – 3.6 Digital
Literacy in Practice)
Gibson, M.
(2008) ‘So what is this mango, anyway?’ Understanding Manga, Comics and Graphic
novels. National Association for the Teaching of English. [Online] http://nrl.northumbria.ac.uk/3109/1/So%20what%20is%20this%20mango%2C%20anyway-%20Understanding%20manga-%20comics%20and%20graphic%20novels.pdf Accessed: 29/03/14
Higgins, S., Xiao, Z., and Katsipataki, M. (2012) The Impact of Digital Technology on
Learning: A Summary for the Education Endowment Foundation. Durham
University: Education Endowment Foundation.
Krashen, S.
(2004) ‘The Power of Reading: Insights from the Research’ Observations and Reflections from BEHS Staff. CO: Libraries
Unlimited [Online] http://teachers.saschina.org/jnordmeyer/files/2011/06/The-Power-of-Reading.pdf Accessed: 29/03/14
Lambirth,
A. (2003) "They Get Enough of That
at Home" Understanding Aversion
to Popular Culture in Schools. Reading Literacy and Language 37 (1) pp.9
-13
Marsh, J., Brooks, G., Hughes, J., Ritchie, L., Roberts, S.
and Wright, K. (2005) Digital beginnings:
Young children’s use of popular culture, media and new technologies.
Sheffield: Literacy Research Centre.
Marsh, J. and
Hallet, E. (2008) Desirable
Literacies, Los Angeles: Sage
Rudd, A. and Tyldesley, A. (2006) Literacy
and ICT in the Primary School: A Creative Approach to English. London:
David Fulton Publishers Ltd
Stafford, T
(2009) ‘Teaching Comics’ in Duncan, D. (2009) Teaching
Children’s Literature: Making stories work in the classroom Abingdon:
Routledge