‘Popular culture is seen as an authentic
part of students’ experience, and hence as something which teachers should seek
to validate and even to celebrate’ (Buckingham, 1998).
Although there may be many benefits of
using popular culture within the classroom, it is also important to identify
the limitations of it, thus I have carried out a short survey to gather
information about the use of popular culture in the classroom.
My research indicated that a key advantage
of using popular culture is that it can motivate and interest children, making
their learning more interesting as it provides them with a context. This is
supported by Higgins et al. (2012) and Marsh et al. (2005) who found that young
children are more immersed in their learning when it involves popular culture
as they are growing up in a digital world; the use of such technology engages
and motivates young people. Furthermore, it is stated in the National
Curriculum (DfE, 2013) that it is important for children to become ‘digitally
literate’ as they are active participants in a digital world.
Another response within the survey
suggested that popular culture can enhance children’s learning both inside and
outside of the classroom. Dyson (1997) supports this point by suggesting that
the use of popular culture can value children’s experiences at home and allows teachers
to draw from children’s experiences across a range of cultures. Marsh (2005)
furthers this point by stating that the focus should be on encouraging and
scaffolding children in order for them to fully participate in the world
outside of the classroom.
Buckingham, D. (1998) Teaching Popular Culture: Beyond radical
pedagogy. UCL Press Ltd.
Byron, T (2008) Safer Children in a
Digital World – The Report of the Byron Review. Nottingham: DCSF
Department for Education (2013) National
Curriculum in England: English programmes of study- key stages 1 and 2.
London: HMSO
Dyson, A.H.
(1997) Writing
Superheroes: Contemporary childhood,
popular culture and classroom literacy. New York: Teachers
College Press
Higgins, S., Xiao, Z. and Katsipataki,
M. (2012) The Impact of Digital
Technology on Learning:
A
Summary for the Education Endowment Foundation. Durham
University: Education Endowment Foundation.
Marsh, J. (2005) Popular Culture, New Media and Digital Literacy
in Early Childhood Oxon: RoutledgeFalmer
Marsh, J., Brooks, G., Hughes, J.,
Ritchie, L., Roberts, S. and Wright, K. (2005) Digital beginnings: Young children’s use of popular culture, media and
new technologies. Sheffield: Literacy Research Centre.
Ofcom (2012) Children and Parents: Media Use and Attitudes Report. London
I like that you highlighted the aim of the National Curriculum (DfEE, 2013) to produce 'digitally literate' children as this represents a positive shift towards popular culture and media use in the classroom. I also agree that popular culture offers a rare link between children's home and school lives, offering rich potential for them to engage as experts.
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